

You could consider building the second required coaster now, too, if you want.

With the large plateau being connected to the park, build flat rides and shops there. You could consider building transportation rides too, but they will cost a lot, too, so the best choice is an underground tunnel. Don’t build elevated paths, because you’ll waste all your money on the pylons, but make an underground tunnel instead (similar as in Insect World), which should be incomparably cheaper. There is no more place for anything (maybe aside a few shops, a fist aid near the coaster should come in handy, too) in the entrance’s area, so you must connect it with the aforementioned large plateau. With that done, look at the park It’s a rocky canyon with a lot of flat plateaus, but there is a lot of elevation between them, especially between the area with the entrance and the large plateau where the coaster’s banked curves are.

The small plateau next to the helix should be fine (you might need to get rid from a few rocks to be able to place it close enough to the coaster). The first coaster objective, however, is easy, because the pre-built coaster ( Bumbling Bobs) has 6.27 excitement rate, it should get the required 6.5+ if you build one ride event (for example Danger canyon) next to it. This can be considered the second most challenging scenario in the Wild! campaign (the other being the final scenario, Saxon Farm itself), so get ready for a difficult challenge.
